So I am bouncing back and forth in history, creatively showing that piracy has been a problem throughout history and will likely to continue as long as the nature of man remains the same.
So what about piracy in the far future, should humanity be able to jump to distant stars? Well, in a way, I tried to answer that question though my role as co-designer of the Play-By-Mail game Takamo way back in 1982. Three college buddies and I came up with the idea of an ever-expanding multi-player game featuring intergalactic civilizations. Led my my friend Randy Ritnour, it ran as a a play by mail and then later play by email game for 20 years before going into hiatus. At its height, it had 10,000 players from all over the world.
It is now coming back as a strategic-level Massive Multi-Player Online (MMO) game that promises to be jaw-dropping and exciting. Players can choose to follow technology development paths that could allow them to choose piracy or privateering as a part of their culture. Piracy is only one of many different roles players can adopt for their civilizations.
We are attempting to finance the rebirth though the cloud-sourcing broker Kickstarter. See http://www.kickstarter.com/
Tell your friends and visit www.takamouniverse.com or look for Takamo Universe on FaceBook and Twitter.